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Feature List

General

  • rigid bodies with arbitrary mass distribution
  • choice of time stepping methods: either the standard method or an iterative QuickStep method can be used
  • 100% Java, no native code

Collision Primitives

  • sphere
  • box
  • plane
  • capsule (=capped cylinder)
  • ray

Collision Spaces

  • simple
  • oct-tree

Joints

  • ball-and-socket
  • hinge
  • slider (prismatic)
  • hinge-2
  • fixed