Package net.java.dev.joode.collision.collider

Interface Summary
Collider  
 

Class Summary
BoxBoxCollider  
BoxPlaneCollider  
CapsuleBoxCollider  
CapsuleCapsuleCollider  
CapsulePlaneCollider  
CapsuleSphereCollider  
CircleCircleCollider  
Colliders  
CylinderPlaneCollider  
GeomTransformCollider  
RayBoxCollider  
RayCapsuleCollider  
RayCircleCollider  
RayPlaneCollider  
RayRectangleCollider NOT A PROPER COLLIDER!!! todo At the moment only works with 2D rays (no x or y component, and used for picking 2D scenes)
RaySphereCollider  
RectangleCircleCollider A collider for boxes hitting circles.
RectangleRectangleCollider Ported from Phys2D The implementation of box to box collision.
RectangleRectangleCollider.FeaturePair ported from Phys2D, this class was not an inner class, but as only the RectangleCollider seems to use it extensively I have placed it here, though this may need to be moved when more funcionality is ported
SpaceGeomCollider  
SphereBoxCollider  
SpherePlaneCollider  
SphereSphereCollider  
TriMeshTriMeshCollider Finds contact points between pairs of triangular meshes.