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| Interface Summary | |
|---|---|
| Collider | |
| Class Summary | |
|---|---|
| BoxBoxCollider | |
| BoxPlaneCollider | |
| CapsuleBoxCollider | |
| CapsuleCapsuleCollider | |
| CapsulePlaneCollider | |
| CapsuleSphereCollider | |
| CircleCircleCollider | |
| Colliders | |
| CylinderPlaneCollider | |
| GeomTransformCollider | |
| RayBoxCollider | |
| RayCapsuleCollider | |
| RayCircleCollider | |
| RayPlaneCollider | |
| RayRectangleCollider | NOT A PROPER COLLIDER!!! todo At the moment only works with 2D rays (no x or y component, and used for picking 2D scenes) |
| RaySphereCollider | |
| RectangleCircleCollider | A collider for boxes hitting circles. |
| RectangleRectangleCollider | Ported from Phys2D The implementation of box to box collision. |
| RectangleRectangleCollider.FeaturePair | ported from Phys2D, this class was not an inner class, but as only the RectangleCollider seems to use it extensively I have placed it here, though this may need to be moved when more funcionality is ported |
| SpaceGeomCollider | |
| SphereBoxCollider | |
| SpherePlaneCollider | |
| SphereSphereCollider | |
| TriMeshTriMeshCollider | Finds contact points between pairs of triangular meshes. |
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