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| Class Summary | |
|---|---|
| Box | |
| Capsule | |
| Circle | a 2D circle. |
| Cylinder | |
| Geom | Geom is the fundamental object in the collision system. |
| GeomTransform | |
| Plane | |
| Ray | Rays extend in the Z dimention |
| Rectangle | A 2D geometry primative of a rectangle. |
| Sphere | COMPLETE |
| TriMesh | Represents a geom as a collection of triangular facets. |
| TriMesh.TriangleData | Encapsulates working information about a triangle. |
| TriMesh.TrianglePlanes | Represents several planes associated with a some triangle. |
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