|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
java.lang.Objectnet.java.dev.joode.WorldObject
net.java.dev.joode.joint.Joint
net.java.dev.joode.joint.JointContact
public class JointContact
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class net.java.dev.joode.joint.Joint |
|---|
Joint.Info1, Joint.Info2 |
| Field Summary | |
|---|---|
Contact |
contact
|
int |
the_m
instance variables for each contact joint |
| Fields inherited from class net.java.dev.joode.joint.Joint |
|---|
body, dJOINT_INGROUP, dJOINT_REVERSE, dJOINT_TWOBODIES, feedback, flags, lambda, MAX_BODIES |
| Fields inherited from class net.java.dev.joode.WorldObject |
|---|
data, tag, world |
| Constructor Summary | |
|---|---|
JointContact(World world,
Contact contact)
|
|
| Method Summary | |
|---|---|
JointContact |
cloneState(ClonedReferences util)
deep clones the state object, any references to other SimState objects should be cloned and assigned to the clone via the ClonedReferences util object. |
void |
getInfo1(Joint.Info1 info)
|
void |
getInfo2(Joint.Info2 info)
|
protected void |
init()
|
| Methods inherited from class net.java.dev.joode.joint.Joint |
|---|
attach, destroy, partialCloneJoint, removeJointReferencesFromAttachedBodies, reset, setJointId |
| Methods inherited from class net.java.dev.joode.WorldObject |
|---|
partialCloneWorldObject |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public int the_m
public Contact contact
| Constructor Detail |
|---|
public JointContact(World world,
Contact contact)
| Method Detail |
|---|
protected void init()
public void getInfo1(Joint.Info1 info)
getInfo1 in class Jointpublic void getInfo2(Joint.Info2 info)
getInfo2 in class Jointpublic JointContact cloneState(ClonedReferences util)
SimStatedeep clones the state object, any references to other SimState objects should be cloned and assigned to the clone via the ClonedReferences util object. The util object ensures that multiple clones of the same object are not performed during a clone operation.
util - instanciate a new one if top level cloning
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||