|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
public interface SimState
Tags classes that are regarded as part of the simulation state. As such any references from a SimState object to another SimState object is maintained after a clone
| Method Summary | |
|---|---|
SimState |
cloneState(ClonedReferences util)
deep clones the state object, any references to other SimState objects should be cloned and assigned to the clone via the ClonedReferences util object. |
| Method Detail |
|---|
SimState cloneState(ClonedReferences util)
deep clones the state object, any references to other SimState objects should be cloned and assigned to the clone via the ClonedReferences util object. The util object ensures that multiple clones of the same object are not performed during a clone operation.
util - instanciate a new one if top level cloning
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||